Data Output πŸ“

This page describes what data is saved (e.g., gaze data, timestamps, XML/CSV formats), and where it’s stored.


πŸ“‰ Where to Find the Data Files

All data is stored within the folder of the program you're running (e.g., VR-ABA, SB-AAA). Depending on the setup, files may come from a camera tracker, eye tracker, or Tobii screen-based system.


πŸ” VR Eye & Camera Tracking Data

  • Location: ProgramFolder\VIBES-LAB_Data\Experiments\ProgramFolder

  • Includes:

    • Camera Tracker Data (.csv)

    • Eye Tracker Data (.csv) (Vr Only πŸ•ΉοΈ)

Example: VR-ABA\VIBES-LAB_Data\Experiments\VR-ABA\2025_2_13_1018__CameraTrackerData.csv VR-ABA\VIBES-LAB_Data\Experiments\VR-ABA\2025_2_13_1018__EyeTrackerData.csv


πŸ‘οΈ Tobii Data (Screen-Based Eye Tracker Only)

  • Location: ProgramFolder\TobiiData

  • File Type:

    • Saved as .CSV files for detailed gaze and event info.

Example: SB-AAA\TobiiData


Note πŸ“

Data is saved continuously meaning that even if the program or computer crashes the data remains intact


πŸ“Š Eye Tracker & Camera Tracker: Universal File Headers

These fields are included in the camera tracker, (VR) eye tracker .csv and (Tobii) eye tracker .csv data files generated during a session:

🧩 Shared (Universal) Headers

Header

Description

SubjectID

The participant's ID number.

Date

Date of the session in month_day format.

LocalTime

Timestamp in hour_minute_second.

UnityTime

Time (in seconds) since the Unity program was launched.

Phase

The current phase number.

BlockNumber

The current block number.

TrialNumber

The current trial number.

Step

The current step number within a trial.

TrialTime

Time (in seconds) since the current trial began.

Stage

Text label for what's happening (e.g., US, Instruction, InterTrial).

Context

Indicates the context/environment the participant is in (e.g., A or B).


πŸ‘οΈ Eye Tracker–Only Headers

These are included only in eye tracker data files (.csv):

Header

Description

screenfixationX/Y

2D coordinates of gaze on the screen. Values range from (0,0) bottom-left to (1,1) top-right. Values may go outside 0–1 due to blinks, calibration drift, or headset adjustments.

GazefixationX/Y/Z

Gaze position in 3D world space (not collision-aware).

localGazeX/Y/Z

Gaze position relative to the camera β€” similar to Gazefixation, but in camera-local space.

leftEyePositionX/Y/Z

Position of the left eye in mm relative to the IR sensor.

rightEyePositionX/Y/Z

Same as above, for the right eye.

leftEyeRotationX/Y/Z

Euler rotation angles of the left eye.

rightEyeRotationX/Y/Z

Euler rotation angles of the right eye.

leftEyePupilSize

Diameter of the left pupil in mm.

rightEyePupilSize

Diameter of the right pupil in mm.

leftEyeOpenAmount

Openness of the left eye β€” 1 = fully open, 0 = fully closed.

rightEyeOpenAmount

Same as above, for the right eye.

GazeHitPointX/Y/Z

Gaze position in 3D world space collision-aware.

GameObjectInFocus

Returns the name of the object the participant is looking at.


πŸ“· Camera Tracker–Only Headers

These are included only in Camera Tracker data files (.csv):

Header

Description

xPos/yPos/zPos

Position of the Camera (users head) in 3D world space

xRot/yRot/zRot

Rotation of Camera in 3D world space


πŸ“· Tobii Eye Tracker–Only Headers

These are included only in Tobii Eye Tracker data files (.csv):

Header

Description

LeftEyePupilDiameter

Diameter of the left pupil in mm.

RightEyePupilDiameter

Diameter of the left pupil in mm.

GazeHitPointX/Y/Z

Gaze position in 3D world space collision-aware.

GameObjectInFocus

Returns the name of the object the participant is looking at.

Last updated