This page describes what data is saved (e.g., gaze data, timestamps, XML/CSV formats), and where itβs stored.
π Where to Find the Data Files
All data is stored within the folder of the program you're running (e.g., VR-ABA, SB-AAA). Depending on the setup, files may come from a camera tracker, eye tracker, or Tobii screen-based system.
Time (in seconds) since the Unity program was launched.
Phase
The current phase number.
BlockNumber
The current block number.
TrialNumber
The current trial number.
Step
The current step number within a trial.
TrialTime
Time (in seconds) since the current trial began.
Stage
Text label for what's happening (e.g., US, Instruction, InterTrial).
Context
Indicates the context/environment the participant is in (e.g., A or B).
ποΈ Eye TrackerβOnly Headers
These are included only in eye tracker data files (.csv):
Header
Description
screenfixationX/Y
2D coordinates of gaze on the screen. Values range from (0,0) bottom-left to (1,1) top-right. Values may go outside 0β1 due to blinks, calibration drift, or headset adjustments.
GazefixationX/Y/Z
Gaze position in 3D world space (not collision-aware).
localGazeX/Y/Z
Gaze position relative to the camera β similar to Gazefixation, but in camera-local space.
leftEyePositionX/Y/Z
Position of the left eye in mm relative to the IR sensor.
rightEyePositionX/Y/Z
Same as above, for the right eye.
leftEyeRotationX/Y/Z
Euler rotation angles of the left eye.
rightEyeRotationX/Y/Z
Euler rotation angles of the right eye.
leftEyePupilSize
Diameter of the left pupil in mm.
rightEyePupilSize
Diameter of the right pupil in mm.
leftEyeOpenAmount
Openness of the left eye β 1 = fully open, 0 = fully closed.
rightEyeOpenAmount
Same as above, for the right eye.
GazeHitPointX/Y/Z
Gaze position in 3D world space collision-aware.
GameObjectInFocus
Returns the name of the object the participant is looking at.
π· Camera TrackerβOnly Headers
These are included only in Camera Tracker data files (.csv):
Header
Description
xPos/yPos/zPos
Position of the Camera (users head) in 3D world space
xRot/yRot/zRot
Rotation of Camera in 3D world space
π· Tobii Eye TrackerβOnly Headers
These are included only in Tobii Eye Tracker data files (.csv):
Header
Description
LeftEyePupilDiameter
Diameter of the left pupil in mm.
RightEyePupilDiameter
Diameter of the left pupil in mm.
GazeHitPointX/Y/Z
Gaze position in 3D world space collision-aware.
GameObjectInFocus
Returns the name of the object the participant is looking at.